
The Export Animations option must be checked as well. The Export Animations Only option enables you to export only animations. The Export Animations option enables you to export only the geometry and materials. The Use Draco comression option is only available for gltf and glb output format. The overwrite textures option enables overwriting existing textures in the output directory. Note that this is force enabled when exporting glb files. The write textures option enables writing the textures to the output directory. The Merge AO map option enables the merging of the Ambient Occlusion shadow map (stored on Diffuse Roughness slot) with the Metalness and Roughness map. By default the Texture quality is set to 100. On the contrary at 0 (the minimum value), it gives the lowest image quality but the greatest file size reduction. At 100 (the maximum value), it gives the highest image quality but no file size reduction. The Texture quality sets the convertion quality of bitmap to JPEG. By default the scale factor is equal to 1, meaning no rescale. If you set a scale factor equal to 100, the resulting scene will be 100 times smaller (1%). The Scale factor can be used to rescale the whole world. Several options and two buttons Export and Export & Run.With this panel, you choose where your Babylon file will be exported by clicking on the right button. A top panel with a file path and a button.If you create a standard light and right click on it, select the menu Babylon -> Babylon Properties to display this window: Mass/Friction/Restitution: set the physics value of the impostor.Impostor: Add an impostor to this object.From/To/Loop: The starting and ending frame for this object, and if the animation loops.
Auto animate: All animations for this object will start when this object is being added to the scene. Tag: Used to add a custom tag to this object. The mesh with the bigger alpha index is rendered first (then the depth is taken into account). Alpha index: Used to sort transparent meshes. Show bounding box: Display the bounding box of this object in the scene. Try to optimize vertices: The Babylon exporter will try to optimize the number of vertices to export instead of exporting everything naively (if a vertex is part of two faces, this vertex won’t be exported twice with this option checked). Pickable: This object can be picked with the mouse. Do not export: Self-explanatory, this object won’t be exported. Check collisions: Activate it to enable collisions between the camera and this object. With this window, you can set the following properties: With a right click on a mesh, select the menu Babylon -> Babylon Properties to open the window Object Properties: Note that if you want to export the target morph tangent, you have to check both the Export tangents checkbox and the other Export tangents checkbox of the exporter window. Export normals and Export tangents checkboxes allow you to control the morph target export. If this option is checked and there is no light selected for the export, an hemispheric light is added in the exported scene. Add a default light, if no light is exported. Setting value to 0 disables the blur effect. Set the blur effect intensity applied to the skybox texture. An environmnent texture must be setup to enable this feature. Create a default skybox from the environment texture when scene is being loaded. You should check this option if animations are not exported correctly. Instead, you will have to use the rotationQuaternion parameter. If this option is selected, an exported model rotation won’t be updated by setting its rotation parameter. Export quaternions for all nodes instead of Euler angles. The scene properties allow you to do these things: If you right-click on your scene, you will have a menu Babylon -> Babylon Properties:Īll the available blend modes are listed below: Coordinates mode (Spherical, planar, explicit). Show Bounding box and submeshes bounding boxes ( )Īnimations: Position, scaling, rotation, visibility, bones, morph weights * Custom attributesįresnel for diffuse, emissive, opacity and reflection * Geometry (position, normal, color, texture coordinates (2 channels)) Shadows maps for directional lights (Variance shadow maps can be actived by checking in light properties)Īnimations: Position, direction, intensity, diffuse * Custom attributes Lights Omni / spot / directional / Ambient(Hemispheric) Max2Babylon 2020 requires 3dsMax 2020.2 or newer.Īnimations: Position, Target, Fov * Custom attributes.
NET Framework Redistributable needs to be installed in order to run the Max2Babylon plugin properly.
Visual Studio is required to build the Max2Babylon project from source.NET Framework Congratulations! You did it! Dependencies Visual Studio